Games People Play
French Anthropologist Roger Caillois categorized games into four classes—Agon (competition), Alea (chance), Ilinx (consciousness altering), and Mimicry (alternate reality)—that, according to the content’s author, are instrumental for leaders to create intentional, memorable experiences. The application of these games in leadership aims to encourage desired behaviors, mark special moments, foster deep connections, and engender a competitive spirit, ultimately differentiating exceptional leaders who intentionally design these engaging experiences.